5.0

 

Viewport

- GPU display inside the 3ds Max viewport.

- Updated viewport display of voxel data.

 

Simulation

- New conservative advection.

- Up to 20% faster simulation.

- Flicker free retiming.

- Improved simulation consistency with various CPU thread counts.

- Improved collision objects.

- Improved emissions from object sources.

- Retiming during Wavelet Turbulence pass.

- Ability to use larger advection stride.

 

UI

- User interface improvements.

- New toolbar.

 

Rendering

- Gridless advection at render time.

 

I/O Subsystem

- Per-channel lossy fxd I/O.

- Multithreaded fxd compression.

- Minimized grid size at save - smaller caches.

- Option to load caches at reduced detail.

- Multiple times faster VDB I/O.