- GPU display inside the 3ds Max viewport.
- Updated viewport display of voxel data.
- New conservative advection.
- Up to 20% faster simulation.
- Flicker free retiming.
- Improved simulation consistency with various CPU thread counts.
- Improved collision objects.
- Improved emissions from object sources.
- Retiming during Wavelet Turbulence pass.
- Ability to use larger advection stride.
- User interface improvements.
- New toolbar.
- Gridless advection at render time.
- Per-channel lossy fxd I/O.
- Multithreaded fxd compression.
- Minimized grid size at save - smaller caches.
- Option to load caches at reduced detail.
- Multiple times faster VDB I/O.