ocean float
This node positions particle groups on the ocean surface and makes them follow wave motion. It`s ideal for creating effects such as floating oil spill or any scenario where particles interact with the dynamic water surface - either floating above or submerged below, based on user-defined settings.
[Inputs]
#Ocean – Choose Ocean Sim from the list, or connect it to the input pin.
Particle Group – Particle group that will be controlled by this node.
Set Depth – When this option is enabled, it will place particles directly on the ocean surface.
Offset – Sets the Z offset at which particles will be placed. A value of 0 means particles will be generated directly at the Ocean surface.
Offset Variation – Negative values will push particles below the Depth level and positive values will push them above.
Seed – Randomization of the Offset Variation parameter.