float ramp
Defines a curve that maps an input position (0..1 along the X axis) to an output float value (Y axis) — useful for shaping falloffs, weights, easing curves, and any value that should vary smoothly across a range.
Click on the curve line to insert a knot. Drag knots to shape the response, and drag the tangent handles for finer control over Bezier-type knots. Right-click a knot to change its interpolation (Corner, Smooth, Bezier) or delete it. Right-click the grid for reset, invert, copy/paste, and preset shapes.
Shared shortcuts (curve + gradient)
|
Action |
Shortcut |
|---|---|
|
Select single knot |
LMB click on knot |
|
Toggle knot in selection (add or remove) |
Ctrl + LMB click on knot |
|
Rubber-band selection (additive) |
Shift + LMB drag on background / bar |
|
Move single knot |
LMB drag on knot |
|
Move whole multi-selection |
LMB drag on any selected knot |
|
Knot popup (Type, Delete) |
RMB on knot |
|
Grid popup (Reset, Copy/Paste, Invert, ...) |
RMB on background / bar |
Curve-only
|
Action |
Shortcut |
|---|---|
|
Insert knot on curve line |
LMB click on the curve |
|
Insert knot anywhere in grid |
LMB double-click in grid |
|
Remove knot (immediate, destructive) |
Ctrl + Alt + LMB click on knot |
|
Pan view |
MMB drag |
|
Zoom view (when no hard limits) |
Ctrl + mouse wheel |
|
Drag tangent handle |
LMB drag on tangent square |