Toolbar

 

The FumeFX toolbar offers streamlined access to essential tools, allowing quick creation and setup of various objects and simulations, including FumeFX, NodeWorks, Sources, and Quick Presets. This toolbar simplifies simulation management, providing easy-to-use commands to start, stop, or cancel simulations directly from the interface.

 

 

 

- Creates a NodeWorks object.

- Creates an ISurf object.

- Creates a FumeFX object.

- Creates a Simple Source helper object. Source will be automatically added to the currently selected FumeFX object.

- Creates a Geometry Source helper object. Source will be automatically added to the currently selected FumeFX object.

- Creates a Partice Source helper object. Source will be automatically added to the currently selected FumeFX object.

- Creates a FumeFX Source helper object. Source will be automatically added to the currently selected FumeFX object.

- Creates a Void Source helper object. Source will be automatically added to the currently selected FumeFX object.

- Adds all selected objects as collision objects to the selected FumeFX.

- Creates a Spline Follow helper object. Object will be automatically added to the currently selected FumeFX object.

- Creates a Effector helper object. Effector will be automatically added to the currently selected FumeFX object.

- Creates a Gravity helper object. Gravity will be automatically added to the currently selected FumeFX object.

- Starts the simulation for the currently selected FumeFX or NodeWorks.

- Stops the simulation for the currently selected FumeFX or NodeWorks. If no object is selected, all running simulations will be stoped.

- Cancels the simulation for the currently selected FumeFX or NodeWorks object. If no object is selected, all running simulations will be canceled. Unlike the Stop button, which stops the simulation but allows it to resume from the current frame, Cancel immediately terminates the simulation without saving the current frame.

- Creates a NodeWorks rigid body dynamics setup using the currently selected objects. Selected objects are added as either dynamic or static PhysX objects. Objects containing keywords like floor,pool,fountain,static,ground,glass,bottle,sink,bathtub in their names are automatically designated as static objects.

- Creates a NodeWorks soft body dynamics setup using the currently selected objects. Selected objects are added as either dynamic or static PhysX objects. Objects containing keywords like floor,pool,fountain,static,ground,glass,bottle,sink,bathtub in their names are automatically designated as static objects.

- Creates a NodeWorks cloth setup using the currently selected objects

- Creates a NodeWorks voxel grid setup using the currently selected objects

- Creates a NodeWorks and FumeFX ground explosion setup using the currently selected object. Automatically configures an Arnold Standard Volume Shader for cinematic explosion rendering.

- Creates a NodeWorks GPU liquid simulation setup.