Release History

 

 

7.5.5

 

Released on 05.May.2026

 

 

New Features and Improvements

- FumeFX: GPU viewport display during simulation is now 10–20% faster.

- FumeFX / NodeWorks: Updated CUDA to 12.9.1 (requires driver ≥ 528.33).

- NodeWorks: Added new group of nodes named Algorithmic that include nodes like Shortest Path, Fork, Swarm, Space Colonize etc..

- NodeWorks: Added Arnold mesh support for all UVW channels.

- NodeWorks: Added V-Ray shaders support for particle custom channels (require V-Ray 7.30.02 minimum).

- NodeWorks: Added Shortest Path node that moves source particles through the particle field toward target particles along the shortest available path. Tunable turn penalties, custom per-waypoint costs, and Catmull-Rom smoothing turn raw routes into elegant trajectories.

 

FumeFX 7.5.5 new features video.

 

- NodeWorks: Added Space Colonize node, implementing the well-known space colonization algorithm for procedural growth of organic branching structures. The system generates tree- or vein-like forms by iteratively extending branches toward nearby user-defined attractor points, supporting effects such as vegetation growth, root systems, lightning, and other natural patterns.

- NodeWorks: Added Fork node that simplifies generating of frost or branch-like structures by controlling the distance, angle, number of children etc.

- NodeWorks: Added Random Weighted node that significantly improves NodeWorks random generation capabilities and to achieve realistic natural patterns.

- NodeWorks: Added Life node to control particle life attribute.

- NodeWorks: Added Spline Test node to find the closest location on spline and output position, tangent and curvature.

- NodeWorks: Surface Gen node added option to generate particles on polygons, polygons random and polygons random uniform.

- NodeWorks: Surface Gen node added option to use inverted selection.

- NodeWorks: Surface Gen node initial speed is now zero as default value.

- NodeWorks: Spawn Gen node now supports new cluster mode (Trail/Segment) that allows spawning based of particle travel distance or segment defined with two points.

- NodeWorks: Spawn Gen node can now generate particles on a segment defined with a particle position and custom input point.

- NodeWorks: Spline Gen node now outputs tangent direction and additional data.

- NodeWorks: Spline Follow node now supports start options (e.g. move to spline start).

- NodeWorks: Spline Follow node now outputs position, tangent, and curvature.

- NodeWorks: Spline to Shape node added option to use rotation from spline knots which are retrieved from particles by default.

- NodeWorks: Advect node can now delete particles outside the grid and provides an OutsideGrid output.

- NodeWorks: FumeFX Info node now provides width, length, height, and spacing output pins.

- NodeWorks: Write Voxel node now auto-enables channels when value pins are connected.

- NodeWorks: Grid Sources node now auto-enables channels when value pins are connected.

- NodeWorks: Display Grid node now supports point data display with memory caching enabled.

- NodeWorks: Display Grid node now includes velocity scale control.

- NodeWorks: Display Attributes node added option for custom color display including a new color ramp.

- NodeWorks: Object Params node overhaul with UI grouping by parameter blocks.

- NodeWorks: Shape Params node overhaul with UI grouping by parameter blocks.

- NodeWorks: Object/Shape Params node now retrieves all parameter blocks and sub-parameter blocks from an object or modifier.

- NodeWorks: Object/Shape Params node now exposes modifier Gizmo transforms.

- NodeWorks: Ocean added motion vector generation for surface and foam particles.

- NodeWorks: Curve Remap node renamed to Float Ramp.

- NodeWorks: Added new Color Ramp node.

- NodeWorks: Orientation node added forward vector options and up vector is changed now to correspond to local Z particle axis. Older scenes would require adjustements.

- NodeWorks UI: Texmap button now supports right-click to fetch texmap from the currently selected Material Editor slot.

- NodeWorks UI: Float Ramp control fully rewritten from the ground up for improved usability and visual representation.

- NodeWorks UI: Added new Gradient Ramp control to the NodeWorks.

- ISurf: Added support for color channel from particles and FumeFX.

- ISurf: Added support for velocity channel from FumeFX.

- ISurf: Added option to use particle size.

- ISurf: Unified viewport display options (None, Color, UVW, Velocity, Mask).

- FFX Vertex Write: Added memory caching option for fast timeline scrubbing.

- FFX Vertex Write: Added clamp min and max values for UVW data write.

- AfterBurn: AfterBurn is now part of the FumeFX package.

- AfterBurn: Viewport display could stop working.

- AfterBurn: Viewport display spheres/box/cylinder rewrite.

- AfterBurn: Crash on dialog open with picked light deleted from the scene.

 

 

Fixes

- FumeFX: Fixed Vortex issues on GPU simulation when using falloff.

- FumeFX: Fixed crash when burning with oxygen.

- FumeFX: Crash when boundless is off and source is outside of the FumeFX grid volume.

- NodeWorks: Fixed crash in Spawn node when position input is connected.

- NodeWorks: FFX Vertex Write could hang on scene load.

- NodeWorks: Shape Animation node - Set Speed option was not working properly.

- NodeWorks: Import Particles node did not properly update deleted particles.

- NodeWorks: PDB Source didn't properly handle source object/particle rotation.

- NodeWorks: Write Voxel connected to the Initialize Grid node didn’t do any writing on cache load.

- NodeWorks: Particle To Spline with memory caching can create wrong connections after scrubbing through memory cached frames.

- NodeWorks: Spline To Shape with custom shape type didn’t update simulation when shape was changed.