Introduction
FumeFX is a powerful fluid dynamics and physics simulation plugin for Autodesk 3ds Max, developed by Sitni Sati. Trusted by VFX professionals, game developers, and visualization artists, FumeFX delivers realistic simulations of fire, smoke, explosions, GPU liquids, foam, and ocean surfaces - all driven by the laws of physics. Designed for speed, flexibility, and realism, FumeFX combines intuitive controls, a powerful architecture, and full integration with 3ds Max - making it one of the most advanced and artist-friendly VFX tools available today
At its core, FumeFX simulates gases as voxel-based fluids, capturing complex behaviors like rising heat, gravitational pull, buoyancy, and the interaction of combustion elements - fuel, temperature, smoke, and velocity. The adaptive 3D grid grows and contracts based on the presence of fluid, making simulations both fast and memory-efficient. Forces like wind, gravity, and collisions from geometry or rigid bodies can fully influence your effects, allowing fire and smoke to move with believable energy.
FumeFX also features NodeWorks, a versatile node-based multiphysics system that integrates particles, cloth, soft bodies, rigid bodies, voxels, ocean, c# scripting, and even GPU liquids into a single interactive environment. Cloth can tear and stretch under wind, soft bodies can deform on impact, and particles or fluids can collide and interact with solid geometry - enabling complex and fully-coupled simulations.
With support for GPU-accelerated Ocean spectrum-based surface generation, adaptive meshing, and particle emission for foam, spray, and bubbles, FumeFX brings dynamic ocean scenes to life. Additionally, GPU-accelerated Position-Based Dynamics (PBD) liquids offer real-time speed for small-scale fluid simulations with natural two-way interactions with PhysX rigid body dynamics.
FumeFX 7 Release Video
