Groups

 

 

Particles and Fibers are organized into groups. This rollout lets you add, remove, and edit particle groups. Groups can be reordered via drag and drop, and can also be dragged directly into the Node Layout to automatically create a Get Particle Group node.

 

Right click over the Groups rollout area for a menu to add or delete group.

 

Double click on the group name (Group 1) to change the name of the group.

 

Color - Particle group color. Used in viewport display and for certain nodes.

 

Display (C) - Change particle display style. "Common" style refers to the display setting from the NodeWorks rollout in 3ds max command panel.

 

Mesh (M) - Enable or disable particle shape visibility inside the viewport.

 

Mesh (M) - Change the rendering mode for particle group. You can render particles geometry or render as point by using the Arnold renderer.

 

Caching (C) - When disabled, the group will be excluded from both memory and disk caching. This can be useful when working with extremely heavy geometry, such as an adaptive ocean surface, that could quickly exhaust available memory. In such cases, you may prefer to disable caching during interactive work and enable it later when exporting the entire simulation to disk.