6.5.2

 

Released on 18.November.2024

 

New Features and Improvements

- FumeFX Toolbar now includes additional NodeWorks and ISurf icons, along with Quick Presets for rigid body dynamics, soft body dynamics, cloth, voxel grid, explosion, and PBD liquids.

- FumeFX objects and modifiers are now accessible via the 3ds Max search option.

- FumeFX actions can now be found in the 3ds Max Customize User Interface dialog.

- NodeWorks now supports applying modifiers like Bend and Taper that can deform generated mesh. Note: this feature is not supported for direct rendering with Arnold.

- NodeWorks now includes a PBD Initial State node, allowing users to load GPU liquid simulation cache files as the simulation starting point. This significantly reduces simulation turnover times in scenarios where a body of water needs to be in a steady state at the start of the simulation.

- NodeWorks PBD Liquids - added retiming support for foam.

- NodeWorks has improved foam motion blur rendering with Arnold, achieving a lot faster performance (over two times faster) and lower memory usage.

- NodeWorks RBD, SBD and PBD Quick Presets now automatically recognize object names such as floor,pool,fountain,static,ground,glass,bottle,sink,bathtub adding them as static collision objects.

 

FumeFX 6.5.2 update new features video.

 

- NodeWorks PBD Liquid Quick Preset - improved initial particle size handling.

- NodeWorks Set Particle Attribute node added Spin input.

- NodeWorks Object Info node added Spin output.

- ISurf object can now use UVW channels from tyFlow by referencing the channel name.

 

Fixes

- FumeFX simulation issues under 3ds max 2025 have been resolved.

- NodeWorks Ground Explosion and WW2 Flak presets didn`t properly setup Arnold shaders in newer Arnold builds.

- NodeWorks changing Fiber settings didn`t trigger resimulation.

- NodeWorks changing Arnold User Data Export option didn`t trigger scene render refresh.

- NodeWorks Disk Cache rollout - changing the Use Retimer and Time Scale Factor options didn`t trigger cache to reload and scene update.

- NodeWorks Load Particle Cache node - Time Scale Factor parameter was always grayed out.

- NodeWorks Spin node - previously, when the Spin Axis pin was connected, a unit conversion was applied. Now, with the Spin Axis pin connected, no conversion is performed and value is used directly.

- ISurf can crash when trying to write UVW channel from 3rd party particle systems.