Contents
| Release History |
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| 5.0.4 |
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| 5.0 |
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| Getting Started |
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| Introduction |
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| Installation |
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| Windows Installation |
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| Linux Installation |
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| Authorization |
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| AfterFLICS |
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| AfterFLICS.ini |
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| Local Authorization |
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| Online Authorization |
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| Manual Authorization |
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| Network Authorization (Floating License Mode) |
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| Error Messages |
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| AfterFLICS_Tools |
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| AfterFLICS Tools Windows |
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| AfterFLICS Tools Linux |
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| FAQ |
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| Legal |
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| Support and Contact Information |
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| FumeFX for Maya User Guide |
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| FumeFX |
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| FumeFX UI Overview |
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| FumeFX Shelf |
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| FumeFX Menu |
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| Toolbar |
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| Simulation Status Window |
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| General Parameters |
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| Output |
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| Playback |
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| Viewport |
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| Simulation |
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| Wavelet Turbulence |
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| Post Processing |
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| Render Warps |
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| Rendering Settings |
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| General Parameters |
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| Volume Shading |
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| Standard Shader |
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| FumeFX - Arnold Volume |
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| Illumination |
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| Shadows |
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| Illumination Map |
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| Multiple Scattering |
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| Scripting |
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| FumeFX Relationship Manager |
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| FumeFX Sources |
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| Simple Source |
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| Collision Object |
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| Object Source |
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| Particle Source |
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| Interpolation Controllers |
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| Particle Age (PA) |
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| Particle Velocity (PV) |
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| Emitter Distance (ED) |
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| Object Distance (OD) |
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| FumeFX Source |
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| Void Source |
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| Effector |
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| Gravity |
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| Spline Follow |
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| FumeFX Wind |
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| Render Warps |
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| FumeFX Source Controllers |
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| FumeFX Particle Operators |
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| Basics |
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| FumeFX Particle Emitter |
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| FumeFX Follow Operator |
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| Arnold |
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| mental ray |
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| VRay |
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| FumeFX SL |
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| FumeFX Scripting |
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| Tips and Tricks |
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| Troubleshooting Q&A |
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| Tutorials |
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| Video Tutorials |
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| Tutorial 01: Candle Flame |
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| Tutorial 02: Plasma Vent |
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| Tutorial 03: Cigarette Smoke |
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| Tutorial 04: Burning Teapot |
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| Tutorial 05: Wavelet Turbulence |
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| Tutorial 06: Post Processing |
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| Tutorial 07: Effectors |
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| Tutorial 08: Render Warps |
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| Tutorial 09: N - Sim |
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| Tutorial 10: Effector and Falloffs |
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| Tutorial 11: Smokin' Bullet with Effector |
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| Tutorial 12: Particle Source |
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| Tutorial 13: Spline Follow |
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| Tutorial 14: Black - body Shader and Sharpening |
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