5.0
- Up to 30% faster simulations.
- Speed improvements for the QCG solver. It is now able to use near 100% CPU even on machines with 20+ cores.
- Improved simulation consistency with various CPU thread counts.
- Improved simulation scaling. Grids of different spacing will result in similar simulations.
- Improved collision objects.
- Improved emissions from object sources.
- Support for nParticles with FumeFX Particle Emitter.
- Vorticity II optimizations include faster calculations and lower memory requirements.
- New conservative advection.
- Smooth retiming regardless of simulation sub-steps and retiming scale factor.
- Ability to retime simulation during the Wavelet Turbulence pass.
- Added OpenVDB support for Wavelet Turbulence simulation.
- User interface improvements.
- Updated FumeFX shelf provides access to FumeFX and source creation as well as simulation control.
- FumeFX GPU (Maya 2015ext1 and newer) accelerated display has been integrated within the Maya Viewport 2.0.
- Updated viewport display of voxel data.
- Per - channel lossy fxd I/O.
- Multithreaded fxd compression.
- Minimized grid size at save - smaller caches.
- Option to load caches at reduced detail.
- Various OpenVDB caches optimizations and fixes.
- New FumeFX - Arnold shader that supports Arnold's Standard Volume shader.
- Added Standard Shader support for Arnold AOV's depth, motionvector, and normals.
- Ability to use larger advection stride.
- Fixed color channel bleeding during the simulation.
- Fixed Deferred caches so they wait for large caches to be completely written to disk