uvw mapping
Assign uvw mapping to particle shape.
[Inputs]
#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.
Enabled - Enable or disable node evaluation.
UVW Coords - Choose how UVW coordinates are applied to the particle shape.
- One for all vertices: In this case all shape vertices will have identical UVW coordinates. UVW input pin has to be connected for this case.
- Compute for each vertex: This option will copy UVW coordinates from the scene object.
UVW Source Object - Object you want to copy UVW coordinates from.
Animated Mesh - Enable this option if splines are animated in any way. Keeping this option disabled results in faster computations.
Src Map Channel - Source Object Map channel you want to copy from.
Shape Map Channel - Particle Shape Map channel you want to copy to.