texmap gradient
Evaluate 3ds max texmap to retrieve colors and gradient at specific location.
[Inputs]
#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.
Enabled - Enable or disable node evaluation.
Texmap - A texmap you want to evaluate. Click on this button to open the 3ds max material browse window to select a texmap. Right click on this button for more options.
Samples - In order to retrieve a texture color gradient this node require multiple samples around the sampling point. Higher samples count results in better accuracy.
Sample Distance - Maximum distance around the sampling location.
Inverse Direction - Inverses a gradient direction.
Normal - Normal at the evaluation location.
#UVW - Connect a UVW coordinate located on the object where you want to evaluate texmap.
#dPdU - Connect s dPdU pin with follow surface or object test node output.
#dPdV - Connect s dPdV pin with follow surface or object test node output.
[Outputs]
Color - Texmap color.
Intensity - A monochrome evaluation of the texma
Color - Texmap color.
minDirection - A direction of minimum gradient.
maxDirection - A direction of maximum gradient.