spline to shape
This node will convert a spline shape into the particle shape by placing a skin based on another 2D shape. New shape will be divided in segments by the spline knots location.
[Inputs]
Enabled - Enable or disable node evaluation.
#Splines - Connect any number of splines (from particle to spline node) to this pin.
Shape Particle Group - Once the geometry is created it will be assigned to a new particle as a particle shape. Select the particle group for the new particle from the list.
Seed - Random number generator seed value.
Shape
Shape Type - Defines the shape that will be used to skin the spline.
- Simple - A simple shape will be used for a skin.
- Custom - Pick any 2D shape for spline skin.
Size - Defines the number of sides for a simple shape.
Custom Shape - Select any 2D shape from the scene to be used for the spline skin.
Segments - Allows you to refine the custom shape shape.
Optimize - The shape can be optimized based on the spline curvature regardless on the number of spline knots. For example, a straight line would only need the first and the last knot.
Threshold - The spline curve tangent angle difference that will be considered as a threshold that will trigger a new segment.
Cap Start - Adds the cap at the spline start.
Cap End - Adds the cap at the spline end.
Smooth Sides - Sets the spline skin smooth flags.
Skin
Radius Scale - Skin radius is defined at the spline knot. Use this parameters to scale up or down the overall skin radius.
Radius Scale Var % - Radius Scale variation by spline.
Rotate - Sets uniform skin rotation.
Rotate Var % - Rotation variation along the spline.
Twist - Adds continuous skin rotation along the spline.
Twist Var % - Twist variation by spline.
Squash - Squash skin shape
Squash Var % - Squash variation by spline.
Material ID
From Particle - Whole shape will inherit material ID from the first particle that created the spline.
Cap Material ID - Material ID for the caps.
Sides Material ID - Material ID for the skin sides.
UV Mapping
Scale U - The scaling factor the U coordinate.
Scale U Var % - Scale U variation by spline.
Scale V - The scaling factor the V coordinate.
Scale V Var % - Scale V variation by spline.
Offset U - The offset for the U coordinate.
Offset U Var % - U coordinate offset variation by spline.
Offset V - The offset for the V coordinate.
Offset V Var % - V coordinate offset variation by spline.