spawn gen
This generator will create particle as location of another particle or custom location.
[Inputs]
#Particle Stream - This pin requires a particle stream to be connected.
#Position - If this pin is connected then this position will be used as a point of new particle spawn.
#Pass1 - This pin allows you to pass through values directly to the Pass1 output pin.
#Pass2 - This pin allows you to pass through values directly to the Pass2 output pin.
Enabled - Enable or disable node evaluation.
Particle Group - Generated particles will belong to this this group.
Cluster By - Each particle is automatically assigned to a cluster. There are several options how you can group particles into clusters.
- Constant - All particles that this node creates are assigned to the same unique cluster group.
- Simulation Frame - Only particles that are created on the same frame are assigned to th same unique cluster group.
- Inherit (prt) - Cluster group will be inherited from the input particle.
- Particle - Each particle is assigned to its own unique cluster group.
Spawn Type - There are two options how particles will be spawned.
- Per Frame - Particles will be generated on a frame basis as defined by the Birth Rate.
- Travel Distance - Particles will be generated when they reach user defined travel distance. Once generated, the distance will be reset and the cycle will repeat.
Birth Rate - Number of particles that will be generated at each frame.
Quantity - Number of particles that will be created.
Delete Parent - As soon as particle has been spawned, a parent particle will be deleted.
Properties
Birth Age - Initial particle age of the spawned particle.
Life Span - Particle life span in frames. Particles that are older than its lifespan will be automatically deleted.
Life Span Var % - Life Span variation.
Speed units/s - Particle speed in current 3ds max units per second.
Speed Var % - Particle speed variation.
Position Jitter - Particle position will be jittered around the input position.
Direction - Particle initial travel direction.
Direction Var Min - Minimum direction variation angle in degrees.
Direction Var Max - Maximum direction variation angle in degrees.
Size - Particle size.
Size Var - Particle size variation.
Density - Particle density. Particle mass is computed from particle size and density so that bigger particles will have bigger mass.
Density Var % - Density variation.
Color - Set particle color.
Seed - Random number generator seed. Change this value to get different pattern.
[Outputs]
Particle Stream - Generated particle stream.
Particle # - Generated particle index. It goes from to Total#-1.
Total # - Total number of particles that will be generated at current frame.
#Pass1 - Value from the Pass1 input pin.
#Pass2 - Value from the Pass2 input pin.