lock to object

 

 

You can lock particle position that is relative to object's translation, rotation and scale.

 

 

[Inputs]

 

#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.

 

Enabled - Enable or disable node evaluation.

 

 

Objects

Objects by RegEx - You can use regex (regular expressions) to select objects in the scene. This is a very powerful tool to automatize the process.

 

Objects - List of objects that you want to use. Double click on object name to remove it from the list or use Remove button. You can select multiple objects.

 

Animated Mesh - Enable this option if objects are animated in any way. Keeping this option disabled results in faster computations.

 

 

Properties

Use Distance - By default, particle will be locked to object at its initial distance. Enable this option if you want to specify particle distance from object surface.

 

Surf. Distance - Distance from the surface.

 

Motion Lock % - Lower this value if you don't want particle to strictly follow the object's motion including translation and rotation.

 

Scale Lock % - You can lower this value if you don't want particle to strictly follow the object's scaling changes.

 

 

[Outputs]

 

Position - Position on the surface that particle is locked to.

 

Normal - Normal on the surface that particle is locked to.