grid obstacles
This node will add particle shapes and scene objects as FumeFX or Voxel based simulation obstacles. Particle shapes and objects can be used at the same time.
[Inputs]
#Particle Stream - When this pin is connected then particle shape will be used for obstacle.
Enabled - Enable or disable node evaluation.
Grid - Select the voxel grid from the scene you want to set obstacles.
Type - Obstacle can be either Shell or Solid. Shell obstacle will have hollow interior.
Minimal Voxelization - When enabled, only parts of an object that fall inside the grid are going to be voxelized. Otherwise, the whole object will be voxelized.
Object Velocity - This parameter will scale object velocity.
Objects - In addition to particle shapes any 3ds max geometry can be used as an obstacle.