face shatter

 

 

This node will remove faces from the input shape. Each fragment will become a shape assigned to generated particle.

 

 

[Inputs]

 

#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.

 

#Pass1 - This pin allows you to pass through values directly to the Pass1 output pin.

 

#Pass2 - This pin allows you to pass through values directly to the Pass2 output pin.

 

Enabled - Enable or disable node evaluation.

 

Particle Group - Generated particles will belong to this this group. Group is automatically created. Particles in the input and output group must not be in the same group.

 

 

Activators

Activation By Particle - Particles that belong to a certain group and that are specified Activation Distance from the face will activate it.

 

Activation Group - Select activation particle group.

 

Activation Distance - Maximum distance between face and particles from Activation Group that can cause face activation

 

Activation By Position - Enabled face activation by a user defined position.

 

Custom Position - Enter position manually or connect other node, like Object Info's node Position output pin.

 

Activation Distance - Maximum distance between face and custom position that can cause face activation.

 

Activation by position/object distance

Activation by particle

 

 

Creation Method

Selected Faces - Only selected faces can be activated for shatter. Other faces will bit be taken into consideration.

 

Polygon Mode - The basic element of mesh is a triangle. However, triangles can be organized into polygons such as quads. When selected, shatter will preserve polygons so quads will remain quads for example.

 

Min Count - Minimum number of elements (triangles or polygons) that can be activated together and form a new shape.

 

Min Count Var % - Minimum Count variation.

 

Polygons Mode Disabled

Polygons Mode Enabled

 

 

Source Shape

Remove at Source - This option will remove faces from the source object as they shatter and reconstruct a new surface at the user defined depth. If Remove Depth is set to 0.0, then faces will be completely removed from the source shape.

 

Remove Depth % - This option is closely tied to the Shattered Shape/Bottom Offset parameter. Value of 100% means that the source shape will have a dent deep exactly as the value of the extrude bottom offset. This option requires that Extrude Fragments is enabled.

 

Set Remove Material ID- - If disabled then the material ID of removed faces will be copied from the input shape faces.

 

Remove Material ID- Material ID of the bottom faces.

 

Side Material ID- Material ID of the side faces.

 

 

 

Remove At Source Disabled

Remove At Source Enabled

 

 

Shattered Shape

Extrude Fragments - Enable this option if you want to add volume to fragments.

 

Top Offset - Extrudes faces in the face normal direction.

 

Top Offset Var % - Top Offset variation.

 

Top Tapper - You can add tapper to the extruded fragments.

 

Bottom Offset - Extrudes faces in the opposite direction of the face normal.

 

Bottom Offset Var % - Bottom Offset variation.

 

Bottom Tapper - You can add tapper to the extruded fragments.

 

Select Top Faces - Enable to mark top faces as selected.

 

Set Top Material ID - If disabled then the top material ID will be copied from the input shape faces.

 

Top Material ID- Top faces Material ID.

 

Select Bottom Faces - Enable to mark bottom faces as selected.

 

Set Bottom Material ID - If disabled then the bottom material ID will be copied from the input shape faces.

 

Bottom Material ID - Bottom faces Material.

 

Select Side Faces - Enable to mark side faces as selected.

 

Side Material ID - Side faces Material ID.

 

Top Offset: 2.0

Top Offset:2.0 + Bottom Offset: 2.0

 

 

Particles

Life Span - A life span of the generated particle.

 

Life Span Var % - Life Span variation.

 

Speed units/s - Particle speed in current 3ds max units per second.

 

Speed Var % - Speed variation.

 

Density - Particle density. Particle mass is computed from shape volume and density.

 

Density Var % - Density variation.

 

Seed - Random number generator seed. Change this value to get different pattern.

 

 

[Outputs]

 

Particle Stream - New particles with fragments as shapes will be sent to this output.