bend
Use this node to apply bend deformation to particle shape. If this node is applied on each frame (when bend direction and/or angle are animated for example) then new particle shape has to be applied on each frame as well. See example below.
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Bend applied once when particle is created |
Bend applied on each frame |
[Inputs]
#Particle Stream - This pin requires a particle stream to be connected.
Enabled - Enable or disable node evaluation.
Angle - Defines the bend angle in degrees.
Angle Var % - Per particle bend angle variation.
Scale - Scale of the shape. For example, if object is a box and its height is 50 units then you'd want to set scale to 50 as well. This way the Bend Angle parameter value will match the bend angle of the shape.
Separate Bottom - When enabled, portions of the shape that are below the shape's particle along the "Up Vector" will have separate bend controls.
Bottom Angle - Defines the bend angle in degrees for the bottom portion of the shape.
Bottom Angle Var % - Per particle bend angle variation for the bottom portion of the shape.
Bottom Scale - Scale for the bottom portion of the shape.
Bend Direction - Bend direction in world space coordinates.
Up Vector - Shape will be bent along this axis`.
Set Bend Center - Allows user to change the point around which the shape will be bent.
Bend Center - Bend center in local particle coordinates.