arnold point
Use this node to render particle as Arnold point. Rendering particle as a point has advantage that it does not create any geometry. It is possible to render particle as a disk, sphere or quad.
[Inputs]
#Particle Stream - This pin requires a particle stream to be connected.
Enabled - Enable or disable node evaluation.
Render Mode - It is possible to render particle as Disk, Sphere or Quad. The size of shape will be taken from particle size attribute.
Cast Shadows - Choose if shape will cast shadows to other objects.
Receive Shadows - Choose if shape will receive shadows from other objects.
Self Shadows - Choose if shape will receive its own shadow.
Min Pixel Width- Minimum shape size in pixels.
Visibility
Set Visibility - When enabled, you will be able to set shape's visibility properties for Arnold renderer.
Camera - Choose if shape will be visible to the camera.
Diffuse Transmit - Choose if shape will be visible to the diffuse transmission rays.
Specular Transmit - Choose if shape will be visible to the specular transmission rays.
Diffuse Reflect - Choose if shape will be visible to the diffuse reflection rays.
Specular Reflect - Choose if shape will be visible to the specular reflection rays.
Volume Scatter - Choose if shape will be visible to the volume scattering rays.
Subsurface Scatter - Choose if shape will be visible to the subsurface scattering rays.