3ds max forces

 

 

With this node user can apply various 3ds max forces to the particle system. Unfortunately, 3ds max forces are not multithreaded so their performance will be poor. Keep in mind that this is a force where heavier particles accelerate slower than lighter ones.

 

 

[Inputs]

 

#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.

 

Enabled - Enable or disable node evaluation.

 

#Input (Position) - This pin requires position to be connected and the force will be calculated at that position.

 

Note: If Input (Position) is connected then the particle will not be moved by the force. This is useful if user wants to do additional calculations by using the Force output value and does not want particle to be affected immediately.

 

Force Scale - Uniform scale of the calculated force.

 

 

[Outputs]

 

Force - Outputs the sum of all forces.