Contents
Release History |
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4.0 |
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3.5 |
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3.0 |
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2.1a-2.1c |
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2.1 |
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2.0 |
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Getting Started |
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Introduction |
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Installation |
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Licensing - AfterFLICS |
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AfterFLICS.ini |
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Local Authorization |
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Online Authorization |
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Manual Authorization |
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Network Authorization (Floating License Mode) |
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Error Messages |
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AfterFLICS_Tools |
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AfterFLICS Tools Windows |
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AfterFLICS Tools Linux |
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FAQ |
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Legal |
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Support and Contact Information |
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FumeFX for 3ds Max User Guide |
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FumeFX |
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Command Panel |
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Main Dialog |
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Menu |
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File |
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Preferences |
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Sim. Mode |
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Preview |
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Toolbar |
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Preview Window |
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Simulation Status Window |
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General |
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General Parameters |
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Output |
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Playback |
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3ds Max Script |
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Simulation |
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Simulation |
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Fuel |
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Smoke |
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Temperature |
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Color |
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Velocity |
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Extra Detail |
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Wavelet Turbulence - Post Processing |
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Wavelet Turbulence |
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Post Processing |
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Rendering |
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Rendering Parameters |
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Standard Shader |
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Channel Data Shader |
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Illumination |
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Illumination Parameters |
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Objects, Sources and Warps |
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Objects |
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Object Parameters |
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FumeFX.ini |
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FumeFX Sources |
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Simple Source |
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Object Source |
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Particle Source |
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FumeFX Source |
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Void Source |
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Effector |
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Gravity |
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Spline Follow |
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Render Warps |
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FumeFX Source Controllers |
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PRT|PDC Loader |
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FumeFX Burn |
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FumeFX Tex3D |
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FumeFX Particle Flow Operators |
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FumeFX Test |
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FumeFX Birth Operator |
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FumeFX Follow Operator |
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FumeFX Thinking Particle Operators |
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Test Operator |
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Birth Operator |
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Follow Operator |
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Probe Operator |
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FusionWorks Renderer |
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Render Elements |
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mental ray |
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MAXScripting FumeFX |
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Tips and Tricks |
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AFC and Gradient Control |
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Tutorials |
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Tutorial 01: Candle Flame |
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Tutorial 02: Plasma Vent |
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Tutorial 03: Cigarette Smoke |
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Tutorial 04: Burning Tea |
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Tutorial 05: Wavelet Turbulence |
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Tutorial 06: Post Processing |
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Tutorial 07: Effectors |
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Tutorial 08: Render Warps |
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Tutorial 09: N-Sim |
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Tutorial 10: FumeFX Tex3D |
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Tutorial 11: Effector and falloffs |
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Tutorial 12: Smokin??? Bullet with Effector |
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Tutorial 13: Spline Follow |
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Tutorial 14: Particle Flow (3ds max 2013 ext. and up) |
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Tutorial 15: Black-body Shader and Sharpening |
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Tutorial 16: Object Source and FFX Vertex Paint |
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