MAXScripting AfterBurn
MaxScript Support
Methods:
<void>AddPartsDaemon <node>particle_daemon
- This method allows you to add particles or Daemons to AfterBurn
<void>AddLight <node>light
- This method allows you to add lights to AfterBurn
<void>RemovePartsDaemon <node>particle_daemon
- Use this method to remove particles or Daemons from AfterBurn
<void>RemoveLight <node>light
- Use this method to remove lights from AfterBurn
<boolean> LoadPreset <TCHAR>filename
- Use this method to load all settings from AfterBurn preset file (.abn)
<boolean> SavePreset <TCHAR>filename
- Use this method to save all settings to AfterBurn preset file (.abn)
<maxObject> GetAFC <int>index
- Use this method to get AFC by index. AFC is also automatically updated.
< maxObject > GetGradient <int>index
- Use this method to get Gradient by index. Gradient is also automatically updated.
Note: You can also get to AFCs and Gradients by getting AfterBurn (ab = getatmospheric x), then getting an appropriate rollout (ab.get???) and then AFC or Gradient.
< maxObject > GetNoise()
- Use this method to get current noise generator
<boolean> SetNoisebyName <string>name
<boolean> SetNoisebyIndex <int>index
- Use this methods to set noise generator. Valid names are: Fractal, Turbulent, Fbm Fractal, Fbm Turbulence, Smoke, Rock, Spots, 3D Map