uvw mapping



Assign uvw mapping to particle shape.





#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.


Enabled - Enable or disable node evaluation.


UVW Coords - Choose how UVW coordinates are applied to the particle shape.

  • One for all vertices: In this case all shape vertices will have identical UVW coordinates. UVW input pin has to be connected for this case.
  • Compute for each vertex: This option will copy UVW coordinates from the scene object.


UVW Source Object - Object you want to copy UVW coordinates from.


Animated Mesh - Enable this option if splines are animated in any way. Keeping this option disabled results in faster computations.


Src Map Channel - Source Object Map channel you want to copy from.


Shape Map Channel - Particle Shape Map channel you want to copy to.