texmap gradient



Evaluate 3ds max texmap to retrieve colors and gradient at specific location.





#Particle Stream - This pin requires a particle stream to be connected. Connection is usually not required if any of the attributes is connected.


Enabled - Enable or disable node evaluation.


Texmap - A texmap you want to evaluate. Click on this button to open the 3ds max material browse window to select a texmap. Right click on this button for more options.


Samples - In order to retrieve a texture color gradient this node require multiple samples around the sampling point. Higher samples count results in better accuracy.


Sample Distance - Maximum distance around the sampling location.


Inverse Direction - Inverses a gradient direction.


Normal - Normal at the evaluation location.


#UVW - Connect a UVW coordinate located on the object where you want to evaluate texmap.


#dPdU - Connect s dPdU pin with follow surface or object test node output.


#dPdV - Connect s dPdV pin with follow surface or object test node output.




Color - Texmap color.


Intensity - A monochrome evaluation of the texma


Color - Texmap color.


minDirection - A direction of minimum gradient.


maxDirection - A direction of maximum  gradient.