shape params

 

 

This node is similar to Particle Flow`s Shape Control. It allows user to procedurally change scene object parameter(s) or their modifiers on per-particle basis and use resulting object as a particle shape. Shape can also be changed throughout the particle life.

 

[Inputs]

 

#Particle Stream - This pin requires a particle stream to be connected.

 

#<Param> - Set parameter value.

 

Enabled - Enable or disable node evaluation.

 

Object - Select object from the scene to use as a particle shape.

 

Select Parameters - Select parameter(s) that you want to create input pins for. This will allow you to change values on per-particle basis and use object variations as particle shape.

 

Frame - This node will retrieve object from the current simulation frame. However, if you wish to retrieve object at another time, connect a Const node to this pin and specify the frame number.