arnold point

 

 

Use this node to render particle as Arnold point. Rendering particle as a point has advantage that it does not create any geometry. It is possible to render particle as a disk, sphere or quad.

 

 

[Inputs]

 

#Particle Stream - This pin requires a particle stream to be connected.

 

Enabled - Enable or disable node evaluation.

 

Render Mode - It is possible to render particle as Disk, Sphere or Quad. The size of shape will be taken from particle size attribute.

 

Cast Shadows - Choose if shape will cast shadows to other objects.

 

Receive Shadows - Choose if shape will receive shadows from other objects.

 

Self Shadows - Choose if shape will receive its own shadow.

 

Min Pixel Width- Minimum shape size in pixels.

 

 

Visibility

Set Visibility - When enabled, you will be able to set shape's visibility properties for Arnold renderer.

 

Camera - Choose if shape will be visible to the camera.

 

Diffuse Transmit - Choose if shape will be visible to the diffuse transmission rays.

 

Specular Transmit - Choose if shape will be visible to the specular transmission rays.

 

Diffuse Reflect - Choose if shape will be visible to the diffuse reflection rays.

 

Specular Reflect - Choose if shape will be visible to the specular reflection rays.

 

Volume Scatter - Choose if shape will be visible to the volume scattering rays.

 

Subsurface Scatter - Choose if shape will be visible to the subsurface scattering rays.