Main Dialog

 

 

The FumeFX Floater Window is your main command center for creating and controlling effects with this plug-in. It is a modeless, floating dialog box that contains a wide range of controls, which are logically organized into a toolbar and five tabbed panels. To access this window: select a FumeFX object in your scene; click on the 3ds Max Modify icon; and then, select the FumeFX UI button to toggle it open. You can then move, re-size, or minimize the Floater according to your preference. You can also use a Ctrl+Shift+F shortcut to open this window. If there is no FumeFX in the scene, using this shortcut will create a default one.

 

 

Note that, within this User Reference, the term "Floater" refers to this window.

 

Before most of the parameters you will see this icon tUseEffector. It`s an Effector control which allows you to assign one Effector per parameter. Parameter is connected to Effector through Effector`s name. Multiple Effectors should be separated by a comma sign like Eff1,Eff2,Eff3 . No blank spaces should be present.

 

Just below the Floater Window Toolbar you will find a series of six tabs: General, Simulation, WTP (Wavelet Turbulence - Post Processing), Rendering, Illumination and Obj/Src (Object/Source). These tabs correspond to the main control panels for FumeFX simulations. Clicking them will open the appropriate parameter groups and allow you to dive into the details of setting up and tweaking your FumeFX simulations.

 

TIP: You can also use CTRL + click to toggle multiple tabs on/off. Click and drag within any panel to pan up and down.

 

The following sections cover the five main parameter groups in FumeFX and are organized in the same way as the tabs in the FumeFX UI Dialog.