Arnold Points

 

 

 

Arnold can render particles as points, discs or quads. For each particle group you can specify if it`ll be rendered as geometry or point.

For rendering, all Arnold points will use one material from first point-particle on the list. All point-particles will have the same material.

 

Enabled - If disabled, Arnold point rendering will be disabled for all particle groups.

 

Render Mode - It is possible to render particle as Disk, Sphere or Quad. The size of shape will be taken from particle size attribute.

 

Cast Shadows - Choose if shape will cast shadows to other objects.

 

Receive Shadows - Choose if shape will receive shadows from other objects.

 

Self Shadows - Choose if shape will receive its own shadow.

 

Min Pixel Width- Minimum shape size in pixels.

 

 

Visibility

 

 

Camera - Choose if shape will be visible to the camera.

 

Diffuse Transmit - Choose if shape will be visible to the diffuse transmission rays.

 

Specular Transmit - Choose if shape will be visible to the specular transmission rays.

 

Diffuse Reflect - Choose if shape will be visible to the diffuse reflection rays.

 

Specular Reflect - Choose if shape will be visible to the specular reflection rays.

 

Volume Scatter - Choose if shape will be visible to the volume scattering rays.

 

Subsurface Scatter - Choose if shape will be visible to the subsurface scattering rays.