Release History

 

5.0

- Up to 30% faster simulations.

- Speed improvements for the QCG solver. It is now able to use near 100% CPU even on machines with 20+ cores.

- Improved simulation consistency with various CPU thread counts.

- Improved simulation scaling. Grids of different spacing will result in similar simulations.

- Improved collision objects.

- Improved emissions from object sources.

- Support for nParticles with FumeFX Particle Emitter.

- Vorticity II optimizations include faster calculations and lower memory requirements.

- New conservative advection.

- Smooth retiming regardless of simulation sub-steps and retiming scale factor.

- Ability to retime simulation during the Wavelet Turbulence pass.

- Added OpenVDB support for Wavelet Turbulence simulation.

- User interface improvements.

- Updated FumeFX shelf provides access to FumeFX and source creation as well as simulation control.

- FumeFX GPU (Maya 2015ext1 and newer) accelerated display has been integrated within the Maya Viewport 2.0.

- Updated viewport display of voxel data.

- Per - channel lossy fxd I/O.

- Multithreaded fxd compression.

- Minimized grid size at save - smaller caches.

- Option to load caches at reduced detail.

- Various OpenVDB caches optimizations and fixes.

- New FumeFX - Arnold shader that supports Arnold's Standard Volume shader.

- Added Standard Shader support for Arnold AOV's depth, motionvector, and normals.

- Ability to use larger advection stride.

- Fixed color channel bleeding during the simulation.

- Fixed Deferred caches so they wait for large caches to be completely written to disk