This object allows you to generate wind inside the FumeFX grid and visualize the force inside the viewport. However, it will not work with any other Maya object.
Strength - The strength of the directional wind component. Values less that 0.0 will invert the direction on the wind.
Planar/Spherical - Two possible wind types.
Strength - Strength of the turbulent component which is calculated by using the Perlin noise algorithm.
Frequency - Value greater than 0.0 will cause turbulence to change over time. Smaller value will produce slowly changing turbulence.
Scale - Turbulent noise scale. Bigger values will produce smoother noise pattern.
Levels - Detail is equivalent to fractal noise levels. Set to a value greater than one if you do not see enough detail. This will, of course, slow down the simulation.
Detail Scale - Controls the scale of higher noise levels. This parameter has effect only if Levels is more than 1
Detail Amount - Controls the contribution of higher noise levels. This parameter has effect only if Detail Levels is more than 1
Type - FumeFX Wind supports several falloff types.
- None - Wind strength will not vary with distance from emitter.
- Linear - strength will linearly decrease between ranges defined by the Start and End parameters
- Exponential - strength will exponentially decrease between ranges defined by the Start and End parameters.
Decay - the rate at which the force will decrease by the distance
Start - Falloff range start
End - Falloff range end
Icon Size - FumeFX Wind icon size in viewport
Visualize Wind - Enabling this option allows all the wind parameters to be visualized directly inside the Maya viewport. Forces are displayed on two perpendicular planes which position can be manually adjusted.
X Pos - Position of the first visualization plane.
Y Pos - Position of the second visualization plane.
Density - Determines how dense the display vectors will be.
Scale - The force vector scale factor. It does not have the influence on the actual force, but it's used only for visualization.