- GPU Viewport occlusion fix for "unpicked" geometry.
- Fixed Effector's influence display in viewport.
- FumeFX Sources created from the FumeFX toolbar had random colors.
- Speed improvements for the QCG solver. It is now able to use near 100% CPU even on machines with 20+ cores.
- New FumeFX Wind force with artist friendly options.
- Fixed Effector on Turbulence Noise Scale can cause crash.
- Faster 3ds max Wind force.
- Fixed color channel bleeding during the simulation.
- MXS Post calls were not working and script was not properly saved.
- New FumeFX-Arnold shader that supports Arnold's Standard Volume shader.
- FumeFX Standard shader support for Arnold renderer.
- I/O crash on machines with 48 and more threads.
- Deferred caches fix so they wait for large caches to be completely written to disk