FumeFX supports rendering with Arnold renderer. The FumeFX-Arnold shader is available as a separate installation from our members area.


Minimum requirements:
- FumeFX for Maya version 4.0.3

- Arnold , MtoA


FumeFX-Arnold shader can be used only for local rendering through the Maya UI. For batch and network rendering additional licenses must be purchased from the Sitni Sati online store (



Arnold Network Render Licensing

With multiple shader licenses, we strongly recommend that you have one computer as a license server machine. All the render nodes’ AfterFLICS should be configured to obtain the license from the license server machine.

To authorize FumeFX-Arnold shader licenses, please open the FumeFX Attribute Editor and click on the About Box button. The following dialog will show up.



Click on the Reauthorize FumeFX-Arnold shader button and AfterFLICS dialog will show up.
To authorize licenses, please use Manual Authorization mode as described inside the AfterFLICS Help file.



Arnold Specific

Rendering with Arnold does not support FumeFX built-in Illumination Map or Multiple Scattering.

FumeFX will use all the lights in the scene and not only the ones that are selected from the FumeFX.


Use Maya Volume Sampling parameter is ignored.

Step Size is used for camera, shadow and GI samples altogether.



FumeFX grid has additional Arnold shader rollout with few additional parameters.



GI Attenuation – lowering this number increases scattered light throughout the smoke.